Armand Fowler

Gruff, veteran Marine specializing in CQB and boarding actions

Description:

Gravity – 0.5-0.8G

Atmosphere – Low Pressure

Climate – Type 7, Hot Jungle Planet

Experience – 9 tours

Skills

Level 5: MicroG, Slug Throwers (MG)

Level 4: Brawling

Level 3: EVA, Intimidation, Tactics

Level 2: Agility, Alertness, Resolve, Science (xenobiology), Stamina, Stealth

Level 1: Demolitions, Repair, Science (biology), Survival

+1 round of action while holding breath

+2 Survival in jungles or hot climates

Tracks

Composure: 4

Health: 5

NNRTV track: 4

Aspects

Jungle Runner

Self-Sufficient

Don’t Take No Shit From Nobody

Veteran Marine

Battle Scars

Xeno-Hater

Heroes Are Just People Who Fuck Up At The Right Time

Politics Are Not My Problem

Always Follow Orders, Unless They’re Stupid

Take Care Of Your Gear And It Will Take Care Of You

Stunts

Extra Stress Box (Health)

Keep Your Head Down: Use my Tactics for a +1 bonus to defense rolls vs. Slugthrowers/energy weapons

Military-Grade Slugthrowers

FP: 1

Unspent XP: 6

Unspent Bumps: 3

Bio:

Growing Up

Armand grew up on Urwald II, a small, hot, humid planet near a type M star on the fringes of UFP space. It was a rough frontier world full of dangerous wildlife and subject to occasional alien raids, and its settlers tended to be tough, resilient, and self-reliant. Armand was no exception; from a young age, he followed in his father’s footsteps as a jungle runner, bringing news and supplies from one isolated settlement to another. When he turned 9, he began making shorter trips on his own while his father continued on his own route; six months later, Armand’s father disappeared between one village and the next. The loss hit Armand hard, but he kept his grief on the inside, and continued to run on his own.

Jungle Runner

Self-Sufficient

Starting Out

As he moved through his teen years, Armand had few friends and made no real effort to make any more. His self-reliance and internalized grief gave him a prickly exterior, and he tended to respond to any attempts at empathy by others with aggression or stony silence. As a result, he was a perfect candidate when a UFP Marine recruiter came to the planet looking for more raw meat; Armand was a physically and mentally tough kid with a can-do attitude, a need for authority figures, and no close ties to his homeworld. When he was 16, Armand shipped off-world on the UFP Agrippa for training. He suspected even then that the military would be his life, and he was right.

Don’t Take No Shit From Nobody

Veteran Marine

Moment of Crisis

His first 18 years in the Marines were comparatively uneventful; he saw some action against Corellian pirates and Kzinti raiders, but most of his time was spent training his body and polishing his gear. While he gained the respect of his fellow troops and moved up in the ranks, it was clear that he lacked the diplomatic skills to become an officer. That was fine with Armand; his preference was always to stay in the thick of things, with the soldiers who had become his only real family.

When he was deployed to Sajjid IV aboard the UFP Indianapolis to defend against a reported Bug raid, that all changed. As soon as the Indianapolis was out of orbit, the command staff realized that this was no raid; hundreds of alien vessels were raining death down on the planet, destroying hapless and helpless civilian colonies. Though massively outnumbered, the Indianapolis launched boarding skiffs towards the largest enemy ship, hoping to disrupt the enemy’s command and control while buying time for reinforcements and evacuation ships to arrive.

It was, of course, hopeless. Fowler’s shuttle was ripped open by enemy attacks before it reached the halfway point of its journey; the EVA-suited marines spilled out into the void, most already dead. Most of the survivors continued their doomed charge using their suits’ maneuvering jets; a few even made it to the target vessel before being massacred. For his part, Armand couldn’t move; a massive chunk of shrapnel had taken out his maneuvering jets and radio, and nearly severed his spine in the process. He could do nothing but wait and watch as the Indianapolis and the entire population of Sajjid IV were systematically and methodically executed by the aliens.

He was recovered three days later – dehydrated, unconscious, and nearly dead – when reinforcements finally jumped into the system en masse. The bugs had long since gone, of course. Quick medical intervention saved his life and, several surgeries later, the use of his legs; it was some weeks before he was formally informed that he was the only survivor of what was already being referred to as the Sajjid Massacre. He was given the opportunity to retire with honors, but he brusquely refused. Killing things was all he knew how to do, and now he had a better reason than ever before to do so.

Battle Scars

Xeno-Hater

Sidetracked

After his rehabilitation was complete, Armand was sent to train and assist insurgents on a planet currently trying to throw off GSSR control. He would have preferred to strike against the bugs – or, indeed, anything that wasn’t human – but he was too good a soldier to buck his orders, and his commanding officers probably knew better than to send him directly against non-human enemies in his first mission out.

He arrived on-planet shortly before a major offensive, and was given a key role in setting up for it. Spies in the GSSR leadership had pinpointed a vulnerable spot in the leader’s itinerary, and Fowler was assigned to lead the insurgent squad that would ambush his convoy. The ambush itself was only a partial success; the general’s bodyguards were more numerous and more competent than expected, and while Fowler’s first few shots wounded the general, he was surrounded and whisked away before before the kill could be confirmed. Still, the injury would likely disrupt the enemy chain of command long enough for the planned offensive to gain solid ground, as indeed it did. Within a week, the GSSR was forced to withdraw in force, and the planet was now a UFP colony.

The general, as it turned out, had died on the operating table, and the doctor responsible was regarded as a hero of the revolution. Some men might have taken offense at that, but Fowler couldn’t care less about the credit; he just wanted to get back to killing bugs. Instead, he was assigned to escort the “heroic” doctor back to Terra for debriefing. The doctor turned out to be a depressed, shell-shocked whiner who might just as easily been trying to save the general as kill him. Armand considered telling the doctor about his own role in the general’s death, but it seemed both petty and pointless.

Heroes Are Just People Who Fuck Up At The Right Time

Politics Are Not My Problem

On Your Own

After washing his hands of the doctor, Armand returned to more active duty and got to spend some time bug-hunting; it didn’t make him feel any better, but sometimes it held the nightmares at bay for a little while. Then the NNRTV hit, and everything went to hell. He was assigned back to Earth on riot control duty for a while; when it became clear that the aliens were going to use every trick they had to kick humanity into the galactic gutter, Armand pulled every string he had to get assigned to the Exodus fleet. It wasn’t that he wanted to live so much as he wanted a chance to make more aliens die. And if he could save some human lives along the way – to do what he couldn’t do on Sajjid – well, that would be okay too.

Always Follow Orders, Unless They’re Stupid

Take Care Of Your Gear And It Will Take Care Of You

Armand Fowler

Last Hope of Humanity... the UFP Exodus fleet bschoner